Tuesday, April 25, 2017

Building our first resin cast true-scale Space Marine

Thought begets Heresy. Heresy begets Retribution.

A large portion of my hobby time this year has been spent building a more anatomically correct true-scale marine, and then learning how to make two part silicone molds. Today I am quite pleased to reveal the fusion of both of these projects by showing you the first True-scale Space Marine that I created using silicone molds created. Not wanting the model to look too much like the original, which is still going to be turned into an Elder One for Iron Sleet’s Thorn Moon’s crusade, I decided to build an Astartes from Black Templar Chapter.

Monday, April 24, 2017

Tor Megiddo: scale tanks in 40k?

Find a more reasonable tank?

Those of you that frequent the Ammobunker forums, or follow Inq28 scene, might be aware of a new collaborative event called Tor Megiddo. In an event hosted by Alexander Winberg and Helge "Wilhelminiatures," a group of extraordinarily talented hobbyists are building warbands and ramshackle vehicles to race across the sun scorched ruin that is Tor Megiddo. While certainly conjuring images of Mad Max, the primary thing that came to mind when reading about the project was GorkaMorka (old GW skirmish game with Orks) and my early years in the miniature wargaming hobby. With memories of orks crashing rusted buggies and trucks together on the open sand, I decided that we needed to take part in Tor Megiddo in some way. With some thought, I realized it would be a great opportunity to explore a concept that I have been meaning to for quite some time, can scale historical tank models be used to build Warhammer 40k vehicles? Surely the blazing sands of Tor Megiddo would have a few tanks cruising around, alongside war rigs and motorcycles? Long before the rise of Games Workshop, with people building scale models of airplanes and tanks, particularly ones replicating vehicles from World War II. To see if using a scale model might work for 40k, I decided to build a Tamiya 1943 T-34 Russian tank. Read on to see what I learned!

Monday, April 17, 2017

Dragged into Turbolasers Episode 20: Our Kharadron Overlords and how to Mind the Gap

In this episode we discuss the new Kharadron Overlord model line for Age of Sigmar, paying special attention to the awkward proportions present on the models (particularly the wide thigh gap present on all of them). We end the episode talking about Forge World’s latest Primarch model, Magnus the Red.

Friday, March 31, 2017

Dragged into Turbolasers Episode 19: Is Shadow War Games Workshop’s Inquisimunda?

Necromunda is back!?

This episode is focused around Games Workshop’s new Shadow War: Armageddon boxed game. We talk about our pleasant surprise at the game using the Necromuda ruleset, expanded to include other Warhammer 40k armies and weapons, rather than the gangs from the hive world of Necromunda. We discuss how this will affect 40k as a whole and how it might influence the Inqisimunda and Inq28 community.

Thursday, March 30, 2017

Making a two part mold: Casting resin models

I venture into creating silicone molds...

Having spent the better part of two months working on sculpting a true-scale Space Marine, it became clear that I could not continue to resculpt power armor each time that I wanted to make a new true-scale marine. I decided that the surest solution would be to make a rubber mold to cast additional copies of the armor. Although the process of making a silicone mold and using it to create resin casts is relatively straightforward, it was something that I had absolutely no knowledge about, so I was quite apprehensive about it all. After watching a YouTube video or two about the process, I decided I would give it a go, and ordered a starter kit from Smooth-On. Now that I have made my first mold, I wanted to share some of the things that I learned from the experience to hopefully encourage others to start creating molds to cast custom-made or sculpted components.

Tuesday, March 21, 2017

AoS28: Exploring a crystal world

“There is an immense reward to be found in that frozen forest... the gift of immortality a direct consequence of the surrender by each of us of our own physical and temporal identities. However apostate we may be in this world, there perforce we become apostles of the prismatic sun."

The Crystal World (1966), J.G. Ballard

In some forgotten grottos and neglected glades of the Mortal Realms, a singular transformation is coming over all organic matter. Living or dead, all blossoming into vitreous spurs of crystal. An inexhaustible tide, physically and psychologically. White static on periphery of conscious thought, beckoning all to return to face absolution. A new horror to add to the many that plague the Mortal Realms. But perhaps the capacity for it has been present all along, since the World’s molten core was placed within the firmament, some antediluvian certainty finally coalescing into being?

Wednesday, March 8, 2017

Female representation in wargaming

When properly armored, you should not be able to tell whether a model is male or female.

Our post about sexism in Kingdom Death prompted a reasonable amount of discussion, and made us realize that there was more that could be said about how women are represented in miniature gaming. When seeing a game which objectifies women as much as Kingdom Death does, it is easy to look at other games which don’t portray women as egregiously, and give them a pass. In reality, all of the popular miniature companies today have issues with female representation.

Tuesday, March 7, 2017

Dragged into Turbolasers Episode 18: The Dark Age of Sigmar

The Dark Age of Sigmar.

We begin this episode by talking about the new Age of Sigmar releases, focusing on some of David Waeselynck’s work, the Vanguard-Palladors and the new Slambo. We also discuss the recently released Warhammer Quest game, Shadows over Hammerhal. We then transition into describing how Jake from Ex Profundis started a movement to bring the narrative style of Inq28 to Age of Sigmar, creating AoS28. The Age of Sigmar setting is a veritable blank slate upon which you can explore virtually any creative impulse, without feeling beholden to droves of background knowledge. This has encouraged us to start building a warband of warriors afflicted by an odd crystallizing disease, inspired by the J.G. Ballard novel The Crystal World.

Monday, February 27, 2017

Building a True-scale Space Marine Redux

By the manner of their death we shall know them.

Space Marine anatomy is an odd thing, something that I think is often ignored due to it being behind armor. And while the plastic Space Marine models will always have a place in my heart, they have a lot of problems (leg attachment is ridiculous; they have essentially only a ribcage attached to their hips; arms are attached too high for them to attach to the scapula). The artwork of Kopinski and Dainton were some of the first examples I saw of someone eschewing these things to create something more believable. Having said this, that does not make their artwork perfect, with even the artists themselves shifting style and proportion between different pieces of artwork. The classic Crimson Fist marine Kopkinski drew is a good example, as in much of his later work (like the cover of the Uriel Ventris novel The Killing Ground) he increased the head size such that a humanoid figure could conceivably fit inside the armor. I tried my hand at creating a more anatomically reasonable Space Marine earlier this year in a collaborative progect with Mig’s from Iron Sleet, and was quite pleased with the result. No project is ever perfect, so when I started to consider creating a second Space Marine for FPOA’s Green Mechanicvm, I began thinking of what I would do differently. In this post I wanted to share some pictures of the current status of this Elder One, and talk a little about the challenges in its creation, something that I think is particularly relevant with the recent pictures of the upcoming plastic Roboute Guilliman (who is an anatomical mess).

Monday, February 20, 2017

Oldhammer: Rise of Rogue Trader

Confrontation on the red wastes!

Games Workshop has come a long way in the past 10 years in terms of miniature production, taking advantage of new technology to create more dynamic models that are easier to assemble and trim. You would have a hard time arguing that the older metal Keeper of Secrets holds up to the newer plastic one. Despite this, I often find myself looking back at many of the older models, from 2nd edition 40k and Rogue Trader, with special fondness. This is partially due to nostalgia from back when I started with the hobby, but also due to the wonky charm present in many of the earlier sculpts, sculpts that were not aided by computer design or even the internet for reference material. Recently, I have tried to incorperate some older models into some of my conversions, as a way to celebrate the venerable models, particularly with my my Pilgrym warband. You can imagine my excitement when I found a local shop that was selling a whole assortment of old Rogue Trader blisterpacks! It seemed to be an opportunity that I couldn’t pass up, and I purchased a whole bunch of them, ranging from Imperial Agents to Orks. I have long admired the work of exemplars in the “oldhammer” community like Don Hans (Realm of Citadel), Alex (Leadbaloony), Axiom (Magpie and Old Lead), and Warburton (Warhammer 40,000 2nd Edition), just to name a few. And having found all these Rogue Trader models I decided it would be fun to build two small warbands of the models, with the goal of playing some games of Rogue Trader in the future!

Thursday, February 16, 2017

AoS28 meets Outgard: The Funeral Procession rules

In death there is life and in memory there is revelation. They gather confused to celebrate dagmál, to strengthen themself before the gods, to have the will to walk on. They cannot know what awaits.

If one wants to explore the darker edges of the Warhammer 40,000 setting, bereft of Space Marines and Knight titans, and instead populated with frail humans on the edge of sanity, along with shady Inquisitors, and ghoulish cults, then Inq28 is there for you, with many great communites with like-minded individuals (Such as the Ammobunker and the Inquisitorium. Until recently, If you wanted to bring this narrative- and conversion-focused theme to Age of Sigmar, however, there was no distinct community to welcome you. Excitingly, this is a thing of the past now, with Bruticus from Ex Profundis coining the term “AoS28” to describe the Inq28-style of hobbying being applied to the Nine realms of Age of Sigmar. In addition to penning some guidelines for getting involved in AoS28, the Grand Alliance forums started a thread for people to post ideas and models and a facebook group was also started. In a very short time, these places have been flooded with all manner of fantastic conversions and warband ideas. When first reading about AoS28, we could not help but think of the Outgard project held last year. While technically set in the 40k universe, the gritty stagnation of culture and lack of technology beyond that of the middle ages, fits quite well with Age of Sigmar. Possibly the most iconic warband that took part, and certainly our favorite (in no small part because its leader was already dead before the games started!), was Alexander Winberg’s Funeral Procession! As a first venture into exploring AoS28, we figured we would try our hands at adapting their rules to Age of Sigmar, and talk a little about our thoughts about warband design.

Monday, February 13, 2017

Dragged into Turbolasers Episode 17: Roboute Guilliman and questions concerning Space Marine Anatomy

Loyalist Primarchs in 40k...

We begin this episode by talking about some of the new Tzeentch releases before shifting into discussing the third Triumvirate boxed set, including Roboute Guilliman, Cypher, and Grand Master Voldus. We spend a lot of time pondering the egregious anatomical issues of the vast majority of current the Space Marine models, and how they were remedied by Simon Egan with his series of Primarch models. We finish out the episode talking about our current work to build a better proportioned true-scale Space Marine.

Saturday, January 21, 2017

Dragged into Turbolasers Episode 16: Talking with Stygian Thorne about Inq28 and Fall of Cadia

Ascend the Celestial Stair

In this episode we had the pleasure of interviewing Ahmad Jafar, know as Stygian Thorne from the blog of the same name. We talk at length about his introduction to the hobby and where he draws his inspiration. We also discuss his extensive work expanding the idea of Spyreheads within the Imperium and how their sect fits within the Imperial Creed. We end the episode talking about Games Workshop’s new book the Fall of Cadia, and how it fits in with the Eye of Terror codex back in 2003.

Wednesday, January 18, 2017

A look back: Best Blogs of 2016

After having posts detailing our favorite models of 2016 and documenting our exploits, it is time that we highlight some of our favorite blogs and hobbyists from the past year! It was a truly remarkable year, filled with the creations of so many talented hobbyists that we could never name them all. But below is a small selection of ones that really stirred our imaginations. We endeavored to highlight blogs we have not mentioned in previous years, but would encourage you to look at our selections from 2015 and 2014, as most are still producing stunning work!

Friday, January 6, 2017

Building a True-scale Space Marine

And they shall know no fear.

Making true-scale marines has been very popular as of late, much of it stemming from all the excellent examples Migs and many others have created over the years. With this in mind, we wanted to try our hands at creating one. We really wanted to try to address some of the questionable anatomy that Space Marines have developed over the years (incredibly wide thigh gap, lack of a proper abdomen, questionable arm attachment points), and try to create a suit of armour that a person could conceivably fit into.

Thursday, January 5, 2017

Dragged into Turbolasers Episode 15: 2017 begins!

Let the Galaxy Burn!
It is hard to believe, but 2016 is over, and that means this podcast is already a year old! We talk a little about our thoughts about reaching this milestone and what the future holds. We also speak briefly about 2016 in terms of our blog Between the Bolter and me, and how we got more involved in the community than ever before. We end the episode talking about the new Fall of Cadia event and what it could mean for Warhammer 40k as a whole. We also talk at length about the new special character models that are being released with the book.

Sunday, January 1, 2017

Between the Bolter and Me: 2016, a year in review

2016 comes to a close!

With 2016 coming to a close, Between the Bolter and Me is now four years old! We began the year updating the look of the blog, changing our logo (maintaining the frog theme, however!) and color scheme, trying to reflect a continuing commitment to pushing ourselves forward in the hobby. We also started a podcast, called Dragged into Turbolasers, hoping to use it as an avenue to connect with a wider audience and meet new people in the hobby. Now that 2016 is over and we reflect on it, we are happy to say that we think it was our most productive and enjoyable year yet! Between two major collaborative projects, The Pilgrym and the Curse of the Alabaster, we met so many wonderful people, and spurred ourselves to create what I believe is our best work yet, painting an unprecedented 20 models (a major feat for us!). We even started to create our own background material and try our hands at writing some short stories. But enough of boring prose, join us below to see a picture recap of 2016!