Monday, June 19, 2017
Thursday, June 15, 2017
|Hope is a mistake.|
Over the years, we have become increasingly critical of the miniature design of Space Marines, and the discrepancies between them and much of the artwork. Many of the awkward elements of their anatomy, and diminutive size compared to other human models in the game, pushed us to begin converting some “true-scale” Space Marines. To our surprise, shortly after creating some of these larger marines, it was revealed that Games Workshop was releasing a line of new larger Space Marines, called Primaris Space Marines. Many were quick to claim that GW had finally made their own true-scale Space Marines with the models, and we were eager to get our hands on some to make our own judgement, and to see if they corrected some of our issues with Space Marines. Mr_Pink (from the excellent Modern Synthesist blog) generously provided us one of the new marines, and wanted to tell you some of our thoughts on the quality of them, and their place next to their “normal” brethren.
Tuesday, May 30, 2017
In this episode we are again joined by the talented Mr_Pink, from the blog Modern Synthesist and now a new podcast called Xenos Alchemist, to talk about the new Warhammer 40,000 boxed game Dark Imperium. We discuss all the models contained within the box, as well as the new dreadnought revealed during Warhammer Fest.
Wednesday, May 17, 2017
|Is it like the hand of God hovering above?|
Freyvid Hafnar, Chief investigator of the Barak-Nar Biologis Guild, had been commissioned, alongside an Overlord warfleet, to venture into the humid cloudbanks of Ghyran in search of a missing explorator fleet. The Kharadron had long forsaken the realm of life for the riches of their native Chamon, but greed and hubris garnered from their dominion over the skies eventually pushed them outward. Rumors circulated the airways of some daemonic taint that had begun to overtake some of the farther reaches of the realm, and the Admiral Counsel began to fear that their ships may have been lost to its vile clutches. In hopes of salvaging something from the lost venture, they commissioned a Grundcorps reconnaissance fleet to investigate, with Hafnar amongst their storied crew. Never ones for superstition, the Barak-Nar Admirals reasoned that a scientist would prove useful in case the lost fleet met their end via some unconventional means. Hafnar was also somewhat of an expert on Nurgle pox and maladies, if anyone could truly be called such, studying the Guild’s labyrinthine archives on the matter. Whatever the fate of the lost ships, the decaying hand of Nurgle or otherwise, they would be found and avenged…
Monday, May 15, 2017
|Hope is a mistake.|
With this episode we are joined by the extraordinarily talented Mr_Pink, from the blog Modern Synthesist, to talk about the newly revealed Primaris Space Marines. We talk at length about the models as well as the lore surrounding them.
Thursday, May 4, 2017
|Using a pressure chamber dramatically improved my resin casting.|
Getting into resin casting can be a difficult thing, with so many details to consider (what silcone and resin to use, how to create effective vents, etc.), that it is easy to get overwhelmed. I found one of the trickiest elements was determining how pressure and vacuum chambers can be used to improve the process. Both are used to reduce bubbles in the final product, but since they work in very different ways, each is suitable for a different aspect of the process. A vacuum chamber is used to physically remove bubbles from a material (and all the air from the chamber itself) by creating a vacuum, while a pressure chamber shrinks any bubbles present in the material via pressure. Because the mixing process of silicone introduces air bubbles into it, a vacuum is applied to the mixture before using it (pouring it) to create a mold. This is possible due to the slow curing time of most silicone (~5 hrs). Resin, however, solidifies much more quickly (~15 min.), making a vacuum not a viable way for removing the bubbles in resin before injecting it into the mold. Instead, the mold is placed in a pressure chamber after the resin is added, to shrink any bubble to a negligible size. Although using both strategies are not absolutely necessary for creating molds and using them for casting, from experience, it dramatically improves the final product. I currently use both, and they allowed me to nicely cast the true-scale Space Marine that I recently built. In this post, I wanted to talk about both vacuum chambers and pressure chambers, and how they were important for dramatically improving my resin casting abilities.
Friday, April 28, 2017
|In the grim dark future there is only war!|
The new edition of Warhammer 40,000 is soon to be released, and Games Workshop has been revealing a lot of information about its changes from previous editions via their Community site. We spend the episode talking about some of these changes from the perspective of people who did not get too invested in the previous edition, partially because of how bloated it became and how little it focused on the narrative elements that we enjoy most.
Tuesday, April 25, 2017
|Thought begets Heresy. Heresy begets Retribution.|
A large portion of my hobby time this year has been spent building a more anatomically correct true-scale marine, and then learning how to make two part silicone molds. Today I am quite pleased to reveal the fusion of both of these projects by showing you the first True-scale Space Marine that I created using silicone molds created. Not wanting the model to look too much like the original, which is still going to be turned into an Elder One for Iron Sleet’s Thorn Moon’s crusade, I decided to build an Astartes from Black Templar Chapter.
Monday, April 24, 2017
|Find a more reasonable tank?|
Those of you that frequent the Ammobunker forums, or follow Inq28 scene, might be aware of a new collaborative event called Tor Megiddo. In an event hosted by Alexander Winberg and Helge "Wilhelminiatures," a group of extraordinarily talented hobbyists are building warbands and ramshackle vehicles to race across the sun scorched ruin that is Tor Megiddo. While certainly conjuring images of Mad Max, the primary thing that came to mind when reading about the project was GorkaMorka (old GW skirmish game with Orks) and my early years in the miniature wargaming hobby. With memories of orks crashing rusted buggies and trucks together on the open sand, I decided that we needed to take part in Tor Megiddo in some way. With some thought, I realized it would be a great opportunity to explore a concept that I have been meaning to for quite some time, can scale historical tank models be used to build Warhammer 40k vehicles? Surely the blazing sands of Tor Megiddo would have a few tanks cruising around, alongside war rigs and motorcycles? Long before the rise of Games Workshop, with people building scale models of airplanes and tanks, particularly ones replicating vehicles from World War II. To see if using a scale model might work for 40k, I decided to build a Tamiya 1943 T-34 Russian tank. Read on to see what I learned!
Monday, April 17, 2017
Friday, March 31, 2017
|Necromunda is back!?|
This episode is focused around Games Workshop’s new Shadow War: Armageddon boxed game. We talk about our pleasant surprise at the game using the Necromuda ruleset, expanded to include other Warhammer 40k armies and weapons, rather than the gangs from the hive world of Necromunda. We discuss how this will affect 40k as a whole and how it might influence the Inqisimunda and Inq28 community.
Thursday, March 30, 2017
|I venture into creating silicone molds...|
Having spent the better part of two months working on sculpting a true-scale Space Marine, it became clear that I could not continue to resculpt power armor each time that I wanted to make a new true-scale marine. I decided that the surest solution would be to make a rubber mold to cast additional copies of the armor. Although the process of making a silicone mold and using it to create resin casts is relatively straightforward, it was something that I had absolutely no knowledge about, so I was quite apprehensive about it all. After watching a YouTube video or two about the process, I decided I would give it a go, and ordered a starter kit from Smooth-On. Now that I have made my first mold, I wanted to share some of the things that I learned from the experience to hopefully encourage others to start creating molds to cast custom-made or sculpted components.
Tuesday, March 21, 2017
“There is an immense reward to be found in that frozen forest... the gift of immortality a direct consequence of the surrender by each of us of our own physical and temporal identities. However apostate we may be in this world, there perforce we become apostles of the prismatic sun."
The Crystal World (1966), J.G. Ballard
In some forgotten grottos and neglected glades of the Mortal Realms, a singular transformation is coming over all organic matter. Living or dead, all blossoming into vitreous spurs of crystal. An inexhaustible tide, physically and psychologically. White static on periphery of conscious thought, beckoning all to return to face absolution. A new horror to add to the many that plague the Mortal Realms. But perhaps the capacity for it has been present all along, since the World’s molten core was placed within the firmament, some antediluvian certainty finally coalescing into being?
Wednesday, March 8, 2017
|When properly armored, you should not be able to tell whether a model is male or female.|
Our post about sexism in Kingdom Death prompted a reasonable amount of discussion, and made us realize that there was more that could be said about how women are represented in miniature gaming. When seeing a game which objectifies women as much as Kingdom Death does, it is easy to look at other games which don’t portray women as egregiously, and give them a pass. In reality, all of the popular miniature companies today have issues with female representation.
Tuesday, March 7, 2017
|The Dark Age of Sigmar.|
We begin this episode by talking about the new Age of Sigmar releases, focusing on some of David Waeselynck’s work, the Vanguard-Palladors and the new Slambo. We also discuss the recently released Warhammer Quest game, Shadows over Hammerhal. We then transition into describing how Jake from Ex Profundis started a movement to bring the narrative style of Inq28 to Age of Sigmar, creating AoS28. The Age of Sigmar setting is a veritable blank slate upon which you can explore virtually any creative impulse, without feeling beholden to droves of background knowledge. This has encouraged us to start building a warband of warriors afflicted by an odd crystallizing disease, inspired by the J.G. Ballard novel The Crystal World.
Monday, February 27, 2017
|By the manner of their death we shall know them.|
Space Marine anatomy is an odd thing, something that I think is often ignored due to it being behind armor. And while the plastic Space Marine models will always have a place in my heart, they have a lot of problems (leg attachment is ridiculous; they have essentially only a ribcage attached to their hips; arms are attached too high for them to attach to the scapula). The artwork of Kopinski and Dainton were some of the first examples I saw of someone eschewing these things to create something more believable. Having said this, that does not make their artwork perfect, with even the artists themselves shifting style and proportion between different pieces of artwork. The classic Crimson Fist marine Kopkinski drew is a good example, as in much of his later work (like the cover of the Uriel Ventris novel The Killing Ground) he increased the head size such that a humanoid figure could conceivably fit inside the armor. I tried my hand at creating a more anatomically reasonable Space Marine earlier this year in a collaborative progect with Mig’s from Iron Sleet, and was quite pleased with the result. No project is ever perfect, so when I started to consider creating a second Space Marine for FPOA’s Green Mechanicvm, I began thinking of what I would do differently. In this post I wanted to share some pictures of the current status of this Elder One, and talk a little about the challenges in its creation, something that I think is particularly relevant with the recent pictures of the upcoming plastic Roboute Guilliman (who is an anatomical mess).
Monday, February 20, 2017
|Confrontation on the red wastes!|
Games Workshop has come a long way in the past 10 years in terms of miniature production, taking advantage of new technology to create more dynamic models that are easier to assemble and trim. You would have a hard time arguing that the older metal Keeper of Secrets holds up to the newer plastic one. Despite this, I often find myself looking back at many of the older models, from 2nd edition 40k and Rogue Trader, with special fondness. This is partially due to nostalgia from back when I started with the hobby, but also due to the wonky charm present in many of the earlier sculpts, sculpts that were not aided by computer design or even the internet for reference material. Recently, I have tried to incorperate some older models into some of my conversions, as a way to celebrate the venerable models, particularly with my my Pilgrym warband. You can imagine my excitement when I found a local shop that was selling a whole assortment of old Rogue Trader blisterpacks! It seemed to be an opportunity that I couldn’t pass up, and I purchased a whole bunch of them, ranging from Imperial Agents to Orks. I have long admired the work of exemplars in the “oldhammer” community like Don Hans (Realm of Citadel), Alex (Leadbaloony), Axiom (Magpie and Old Lead), and Warburton (Warhammer 40,000 2nd Edition), just to name a few. And having found all these Rogue Trader models I decided it would be fun to build two small warbands of the models, with the goal of playing some games of Rogue Trader in the future!
Thursday, February 16, 2017
|In death there is life and in memory there is revelation. They gather confused to celebrate dagmál, to strengthen themself before the gods, to have the will to walk on. They cannot know what awaits.|
Monday, February 13, 2017
Dragged into Turbolasers Episode 17: Roboute Guilliman and questions concerning Space Marine Anatomy
|Loyalist Primarchs in 40k...|
We begin this episode by talking about some of the new Tzeentch releases before shifting into discussing the third Triumvirate boxed set, including Roboute Guilliman, Cypher, and Grand Master Voldus. We spend a lot of time pondering the egregious anatomical issues of the vast majority of current the Space Marine models, and how they were remedied by Simon Egan with his series of Primarch models. We finish out the episode talking about our current work to build a better proportioned true-scale Space Marine.
Saturday, January 21, 2017
|Ascend the Celestial Stair|
In this episode we had the pleasure of interviewing Ahmad Jafar, know as Stygian Thorne from the blog of the same name. We talk at length about his introduction to the hobby and where he draws his inspiration. We also discuss his extensive work expanding the idea of Spyreheads within the Imperium and how their sect fits within the Imperial Creed. We end the episode talking about Games Workshop’s new book the Fall of Cadia, and how it fits in with the Eye of Terror codex back in 2003.
Wednesday, January 18, 2017
Friday, January 6, 2017
|And they shall know no fear.|
Making true-scale marines has been very popular as of late, much of it stemming from all the excellent examples Migs and many others have created over the years. With this in mind, we wanted to try our hands at creating one. We really wanted to try to address some of the questionable anatomy that Space Marines have developed over the years (incredibly wide thigh gap, lack of a proper abdomen, questionable arm attachment points), and try to create a suit of armour that a person could conceivably fit into.
Thursday, January 5, 2017
|Let the Galaxy Burn!|
Sunday, January 1, 2017
|2016 comes to a close!|
With 2016 coming to a close, Between the Bolter and Me is now four years old! We began the year updating the look of the blog, changing our logo (maintaining the frog theme, however!) and color scheme, trying to reflect a continuing commitment to pushing ourselves forward in the hobby. We also started a podcast, called Dragged into Turbolasers, hoping to use it as an avenue to connect with a wider audience and meet new people in the hobby. Now that 2016 is over and we reflect on it, we are happy to say that we think it was our most productive and enjoyable year yet! Between two major collaborative projects, The Pilgrym and the Curse of the Alabaster, we met so many wonderful people, and spurred ourselves to create what I believe is our best work yet, painting an unprecedented 20 models (a major feat for us!). We even started to create our own background material and try our hands at writing some short stories. But enough of boring prose, join us below to see a picture recap of 2016!